Features
Everything in the lab
Only what the shipped game actually does — no roadmap items, no invented mechanics.
1,000 Levels, 100 Zones
A full campaign of hand-tuned and procedurally balanced experiments, ten levels to a zone, with progress carried across your account.
Match-3 Gameplay
Match three or more viruses to clear them, and build bigger matches into powerful combinations.
Boss Viruses
Every tenth level is a boss: a larger board, a health bar to break down and a specimen that fights back.
Boosters
Line clears, area clears and lab bombs, to be spent when an experiment stops going your way.
Daily & Weekly Challenges
A fresh objective each day and a multi-wave endless run each week, both with their own rewards.
Achievements, Badges & Leaderboard
Unlock achievements, collect badges and compare your campaign score with players worldwide.